"Good design is a renaissance attitude that combines technology, cognitive science, human need, and beauty to produce something that the world didn't know it was missing."Paola Antonelli - An Italian author and curator, known for her work at the Museum of Modern Art.
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Food and Nutrition
This specification for the WJEC GCSE in Food and Nutrition is designed for teaching from 2016, with first awards in 2018. It equips learners with the knowledge, understanding and skills required to cook and apply principles of food science, nutrition and healthy eating.
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YouTube
Design Is
Read The Way to Design @ https://thewaytodesign.com In recent years, design has become as indispensable to modern businesses as technology. Companies, especially startups, ignore it at their peril. At the same time, the very concept of design has evolved. In a world in which you can build anything, design can no longer be confined to the making of pretty surfaces and objects. Design is a process for seeking out the right problems to solve and how to solve them. And the burden now for designers and entrepreneurs is understanding whether something is worth building at all. The Way To Design (https://thewaytodesign.com) is the first guidebook to this new world and this new understanding of design. Based on interviews with scores of design thinkers and designers-turned-entrepreneurs, it sketches out the path to scale up from designer to designer founder. And drawing from his years as an IDEO product designer and his own experiences launching, running, and investing in startups, Foundation Capital general partner Steve Vassallo shares lived-in advice on how to create design-led organizations. Joe Gebbia, Airbnb's cofounder and chief product officer, calls The Way to Design, “the first practical and inspirational guide for designers who want to create positive change in the world.” Read The Way to Design @ https://thewaytodesign.com
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YouTube
20 Emerging Technologies That Will Change The World
This video explores 20 emerging technologies and their future. Watch this next video about the 10 stages of AI: https://youtu.be/tFx_UNW9I1U. 🎁 5 Free ChatGPT Prompts To Become a Superhuman: https://bit.ly/3Oka9FM 🤖 AI for Business Leaders (Udacity Program): https://bit.ly/3Qjxkmu ☕ My Patreon: https://www.patreon.com/futurebusinesstech ➡️ Official Discord Server: https://discord.gg/R8cYEWpCzK ___ 💡 Future Business Tech explores the future of technology and the world. Examples of topics I cover include: • Artificial Intelligence & Robotics • Virtual and Augmented Reality • Brain-Computer Interfaces • Transhumanism • Genetic Engineering SUBSCRIBE: https://bit.ly/3geLDGO ___ Disclaimer: Some links in this description are affiliate links. As an Amazon Associate, I earn from qualifying purchases. ___ This video explores 20 emerging technologies and their future. Other related terms: ai, artificial intelligence, future business tech, future technology, future tech, future business technologies, future technologies, artificial general intelligence, artificial superintelligence, superintelligence, future city, radical life extension, crisp, quantum computer, neuralink, humanoid robot, generative ai, starlink, nanotechnology, smart cities, mixed reality, autonomous vehicles, blockchain, lab grown meat, smart home, fusion power, space tourism, artificial wombs, etc. #artificialintelligence #technology
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YouTube
What is Sustainable Design?: Understanding Design
Sustainable design and development should meet the needs of people in the present without compromising the needs of future generations. According to serial entrepreneur John Elkington, organizations need to consider profit, people and the planet when thinking about new innovations. Join Prasad Boradkar, a professor emeritus of industrial design at Arizona State University, as he explains sustainable design and how designers should consider using renewable resources to meet these goals. In this video, you’ll learn about the entire lifecycle of products, from the initial materials to when it’s thrown back to the Earth. You’ll learn how designers strive to reduce resources, reuse products and recycle. They must consider the raw materials, manufacturing process, transportation of an object and the product life cycle, from conception to end of life. Sustainable design actions include using non-polluting materials, reducing energy consumption, reducing waste generated, minimizing transportation and designing for recyclability. About Understanding Design: Understanding Design is an educational series of online design courses about the fundamentals of design. The series delves into how great designers think and how the design process works with case studies of many iconic items. We interview professional designers from a range of disciplines about how they incorporate beauty, utility and sustainability into the design work they do. 🔔 Subscribe for more Understanding Design videos at http://www.youtube.com/asu for more episodes every Wednesday! About ASU: Recognized by U.S. News & World Report as the country’s most innovative school, Arizona State University is where students and faculty work with NASA to develop, advance and lead innovations in space exploration. ASU graduates more than 20,000 thinkers, innovators and master learners every year. Take a deeper look at how ASU is building the next generation of leaders at https://www.asu.edu/about. Connect with Arizona State University: Visit ASU's website: https://www.asu.edu/ Follow ASU on Facebook: https://www.facebook.com/arizonastateuniversity Follow ASU on Twitter: https://twitter.com/asu Follow ASU on Instagram: https://www.instagram.com/arizonastateuniversity Connect with ASU on LinkedIn: https://www.linkedin.com/company/arizona-state-university
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Design & Technology Curriculum Plan
Key Stages 3-5 (Years 7-13) Curriculum Vision Our Design & Technology curriculum aims to cultivate innovative problem-solvers by progressively developing technical expertise, design thinking, and understanding of technology's role in society. The curriculum weaves threads such as: Appreciation and application of traditional craftsmanship and emerging technologies. Design Thinking mindset and iterative, user-centred design Sustainability and responsible design KS4 Presentation KS3 Design and Technology Key Themes and Skill Progression KS3: Years 7-9 KS4: Years 10-11 A Level: Years 12-13 Design Thinking & Innovation • Introduction to iterative design process• Identifying and solving design problems• Developing basic design briefs and specifications• Exploring user needs and wants• Introduction to design strategies (e.g. biomimicry, user-centred design) Materials & Manufacturing • Properties of common materials: timber, metals, polymers, textiles, electronic components• Basic manufacturing processes: cutting, shaping, joining, finishing• Introduction to technical drawings and renders• Simple prototyping techniques Sustainability & Responsibility • Introduction to 6Rs: Reduce, Reuse, Recycle, Refuse, Repair, Rethink• Basic lifecycle analysis of products• Introduction to ethical design considerations Digital Design & Manufacture • Basic 2D CAD software (e.g. 2D Design)• Introduction to 3D modelling (e.g. Tinkercad)• Simple CAM operations (e.g. laser cutting) Historical & Cultural Contexts • Overview of key design movements• Understanding how culture influences design• Exploring iconic designs and their impact STEM Integration • Basic application of maths in design (e.g. measurement, geometry)• Simple scientific principles in material selection• Introduction to; material properties and mechanisms, forces and stresses, energy and electronics Checking for understanding Sequence of learning Year 7: Thinking like a designer Term Unit Knowledge Design, Make, Evaluate Activities Autumn Introduction to Design Process & Safety Design thinking mindset, pathways, workshop safety, tool use Design and make a Treat Dispenser Spring Materials Exploration Properties of materials (wood, plastic, textiles), sustainable choices Hands-on material testing and selection Spring Introduction to Technical Drawing Isometric sketching, 2D to 3D visualisation, basic CAD Basic CAD projects, isometric sketches Summer Historical Design Context: Arts & Crafts Movement The Vision of William Morris - Google Arts & Culture William Morris, origins of Arts & Crafts, craft and weaving techniques Local knowledge and cross-curricular links to the industrial revolution. William Morris Gallery, Walthamstow, London, United Kingdom - Google Arts & Culture Local design textiles heritage project - weaving, recycling and decorating of a hanging planter inspired by Lloyd Park and the William Morris Gallery. Year 8: Circuits and Systems in design Term Unit Knowledge Design, Make, Evaluate Activities Autumn Electronics & Energy Efficiency Basic circuits, components, energy-efficient design Night Light Project, introduction to renewable energy concepts Spring CAD/CAM Foundations 2D Design software, laser cutting Integrating CAD into the design process, laser cutting exercises Spring Mechanisms & Movement Simple machines, mechanical systems, linkages Pull along toy project. Summer Historical Design Context: Memphis Design Postmodern design principles, colour theory Memphis-inspired product redesign, emotional design Year 9: Iterative Design for well-being Term Unit Knowledge Design, Make, Evaluate Activities Autumn User-Centred Design Design thinking, user research, empathy mapping Desk Organiser Project, ergonomics, inclusive design Spring Advanced Manufacturing Techniques 3D printing, advanced joinery, digital fabrication Combining traditional and digital fabrication Spring Systems Thinking in Design Product lifecycles, circular economy, disassembly Sustainable redesign challenge Summer Historical Design Context: Bauhaus Form follows function, integration of art, craft, technology Bauhaus-inspired furniture design project Year 10: GCSE Foundations (First Year) Term Unit Knowledge Design, Make, Evaluate Activities Autumn Design for Sustainability Life cycle assessment, cradle-to-cradle design, Mechanisms, forces and stresses Upcycling and biomimicry projects Spring Advanced Materials Technology Smart materials, composites, material innovation Future materials research project Spring Digital Manufacturing & Industry 4.0 Advanced CAD/CAM techniques, parametric design Small batch production project Summer Design for Social Impact Inclusive design, global challenges Social innovation project Year 11: GCSE Completion (Second Year) Term Unit Knowledge Design, Make, Evaluate Activities Autumn Systems & Control Technology Programmable components, sensors, actuators Interactive product design project Spring Advanced Prototyping & Testing Rapid prototyping, user testing, iterative design Design for manufacturing considerations Spring Professional Practice in Design Presentation techniques, portfolio development Collaboration with industry partners Summer GCSE NEA (Non-Exam Assessment) Independent design & make project Focus on innovation and problem-solving Year 12: A-Level Foundations (First Year) Term Unit Knowledge Design, Make, Evaluate Activities Autumn Advanced Design Communication Professional sketching, 3D modelling, visualisation Virtual and augmented reality in design Spring Materials Science & Engineering Advanced material properties, material selection Experimental material development Spring Design for Manufacture & Assembly Mass production, tooling, jig design Quality control and tolerances Summer Sustainable Innovation Circular economy, renewable energy, biomaterials Green chemistry projects Year 13: A-Level Completion (Second Year) Term Unit Knowledge Design, Make, Evaluate Activities Autumn Emerging Technologies in Design AI, generative design, IoT, connected products Biotechnology and synthetic biology in design Spring Design Philosophy & Ethics Critical theory, responsible innovation Speculative and critical design projects Spring Global Design Challenges Developing contexts, humanitarian design Cross-cultural design considerations Summer A-Level NEA (Non-Exam Assessment) Independent design & make project Integration of advanced technologies and theories Year 7 Introduction to Design Process & Safety Design thinking mindset, pathways, workshop safety, tool use Human ingenuity: Tools and technology Year 7 Treat Dispenser - DME Project 1.pptx Responsible tool use passport Design and make a Treat Dispenser Year 8 Electronics & Energy Efficiency Circuits, components, energy-efficient design Night Light Project, introduction to renewable energy concepts Year 9 User-Centred Design Design thinking, user research, empathy mapping Desk Organiser Project, ergonomics, inclusive design Year 10 Design for Sustainability Life cycle assessment, cradle-to-cradle design Night light revisited (iterative design) Upcycling and biomimicry projects Planned obsolescence and hardware design. Textile manipulation project Toys that Teach project Year 11 Systems & Control Technology Educational Toys and Games Contextual Design Challenge (Coursework NEA): Interviewing, Concept Mapping, Product Analysis, Materials Selection, Wood joinery, CAD/CAM, Tolerances, User testing and Iterative design. Interactive product design project Coursework NEA Year 12 Visual Communication Sketching, 3D modelling, visualisation Design and build a speaker Coursework NEA Year 13 Emerging Technologies in Design AI, generative design, IoT, connected products Coursework NEA How units build Design and Technology skills Key Themes and Skill Progression KS3Years 7-9 KS4Year 10 and 11 GCSE KS5 A level Product Design "Thinking like a designer" Design Thinking & Innovation Introduction to core principles Application to contextual challenges Application of self-directed design thinking and modelling prototypes. "Making things work well" Materials & Manufacturing Material properties in timbers, boards, paper, plastics, metals, and ceramics. Technical skills in rendering, prototyping, and iteration. In-depth material properties, systems, and production. Technical making skills in joinery Advanced knowledge and techniques in timber and plastic stock forms suitable for bespoke production, laser cutting, and 3D printing. The 6Rs way Sustainability & Responsibility Introduction to 6 R's, material conservation. Focus on circular economy, waste, and social impact of 6R's Deep exploration and critical analysis Industrial Revolution 4.0 Generative Technologies CAD: Tinkercad, 2D Design CAD/CAM integration: Illustrator, Tinkercad, Fusion 360, Laser Cutting, 3D printing, Generative AI. Sophisticated use of CAD/CAM tools such as Illustrator, Fusion 360, Laser Cutting, 3D printing, Generative AI. Historical & Cultural Contexts Exploring key design movements. Applying sociocultural, economic, and personal insights. Critiquing design in global contexts with primary and secondary research. Bringing life to STEM All technology is born from design. Cross-curricular interventions and collaborations to draw students into an interdisciplinary approach to building skills and knowledge Applying sciences such as physics, chemistry, and biology, health, social sciences, the arts, engineering, and maths. Engineering design solutions drawing upon knowledge in specialist areas.
our need to eat and drink remain at the heart of our use of tools to develop technologies.
rice terraces serve as a department symbol representing the timeless bond and human necessity of food, nutrition, design and technology.
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